GAME DESIGNER
Hello and welcome to my website!
I'm a game designer with experience driving gameplay systems on multiple projects with a passion for how the psychology of game mechanics evoke player empathy and emergent narrative. I also have experience writing for interactive and branching narratives from player choices.
Currently, I work as a Systems Designer at KingsIsle Entertainment on the 17-year running MMO Wizard101 and their new project Ravenwood Academy. I have a B.S. in Games and a B.S. in English (Game Narrative) from the University of Utah.
A superhero game-based learning MMO to teach children critical life skills.
A 2D pixel adventure uncovering a secret beneath a desert fortress. Made for a two-week game jam.
From cooperative play to book clubs to fanart, art is the vehicle by which we share our emotional experiences with the world. I aim to add my piece to this cultural space using games, to build bridges that connect new people together and forge communities.
I started my Bachelor's in game development, then chose to double major in English to deepen my understanding of storytelling using game mechanics in comparison to literature and film. I am a systems designer because of my passion to evoke the narrative through gameplay and use player behavior to reveal themes in humanity and ourselves. Underneath each story told in dialogue and cut scenes is a deep philosophy supported through the very psychology of the game's systems. This is the depth I strive to achieve in my designs.